Uncanny valley is something that everyone, once or twice at the very least, has experienced when face to face with an object or thing that looks relatively human; however, not enough to evoke the sense that they are entirely human even if they have things about them that display human-like emotions and perform human-like actions….
Category: Intro to 3D Design
Digital Storytelling Development Checklist
Premise and Purpose Audience and Market Every quarter, there is something added to the storytelling space that adds onto the ongoing story that is being built. We get to showcase the progression of this place by hosting an end of the quarter showcase of the island and the place itself, inviting anyone that is wanting…
Healthcare, Wellness, and Access in XR (Extended Reality)
Being able to showcase a welcoming environment catered to specific people/to support specific people is important when it comes to inviting an audience in. It’s vital, when designing a space, to take into consideration what people will want to see, what might be unique and a welcoming sight to other people, and what will be…
Starfield’s Retro-Futuristic Look
Starfield is a game that is a mostly unpopular game amongst the gaming community—not because it’s unknown to a lot of people, but because not a lot of people enjoy it. The game was created by Bethesda Studios, who created the Elder Scrolls series (the more well-known games in the ES series are Skyrim and…
Imagine, If You Would…Customizing a School Campus to Your Liking
The fictional virtual world OASIS, much like the real-life virtual world Second Life, doesn’t have many limitations as far as what can be created and used within the world, or how that world can be used (e.g. for educational purposes). Aside from not being allowed to monetize from using copyrighted materials and IPs, there is…