Creating Virtual Goods in a Virtual World

While I myself don’t have many plans for creating virtual goods within a virtual world outside of a school environment, I would like to believe that, if I could, I would like to provide things that people will actually use and enjoy, and be able to build upon themselves. I don’t have anything in particular that I would want to create, I would just like to create something that can help others for anything that they need.

I have always loved the concept of being able to create things that people can become inspired by, and utilize, to create something for themselves or to use for other things. Things like this already happen, such as assets and meshes provided in Second Life, or images that are royalty free or licensed under Creative Commons to use freely with attribution towards the creator. These things can help inspire other people to create their own things, and to provide those things for other people to use, which can create a continuous cycle of creating, promoting, inspiring, and so-forth.

I think that, as much as it’s very nice—and sometimes even a necessity—to place things behind a paywall in order to make more money to pay bills, or to be able to buy food and other necessities, I think it’s equally important to be able to cater to those who can’t afford to buy assets. I believe that open resources can help provide assets and tools to those that are limited on money and resources, or for those who do not want to pay money to use it, and help smaller creators with getting themselves familiar with how everything works. It’s important to create things that everyone can use, even if that means giving up the monetary resource that you can make from it.